Great start! Some of it feels a bit slow, and attacking enemies from above doesn't really bounce so it hardly feels worth the risk, but I see tons of potential for a game right up my alley.
Great game, I loved the gameplay, precise controls and super addictive exploration. congratulations!!! I hope to achieve controls in my game as precise as those in your game!
Hi! I'm a writer for GameRant and wanted to let you know that I've included Ruin Valley in an article on the best platform games on itch. I've included the article link if you wanted to give it a read, or you can find it on my twitter @Nyah_Payne. Had a blast playing! I really hope to see this made into a full game! You can bet I'll play it! Your demo well deserves its top three ranking alongside A Short Hike and Celeste! https://gamerant.com/itchio-best-platforming-games/
The game is really good. The movements,sound designs,and especially the animations but the only critisism i have is the design of the map, it looks so flatty which in my opinion doesn't fit too well with the character, but overall great game!
Why is it that if I quit and then reload my dagger is suddenly gone? There doesn't seem to be any way to get it back either. If it weren't for that I'd say this game is lots of fun. The movement is very well done, the level design is good. I just wish I could have played it more than once. Kinda hard to continue without a weapon...
Edit: It wasn't that the dagger was missing, but that the keybindings seem to have arbitrarily changed when I loaded my game. Weird, since I had them set to default to begin with. Nobody else seems to have had this problem, and when I customize the keybindings, quit, and reload they are just how I left them, so I can't seem to replicate the glitch. One time thing I guess?
Played the demo and had a blast. The character is fun to control and is beautifully animated. The gameplay is tight, exciting and well thought out. I especially like the midair dash move. Overall very well done and polished. I only have two criticisms, both about sound effects.
- The sound of hitting enemies should be more impactful. The weak sound effect when landing an attack actually hurts the feel of the otherwise very well implemented combat. It just needs a little more oomph, like a loud thud or crack. If you want to take it even further, the killing blow could be even MORE impactful than normal.
- There should be some sort of sound effect for jumping. Doesn't need to be realistic, but it just helps sell the jump, even though it's already looks and feels very good. I think you could get away with using the same sound as the ground dash, but a unique sound would be best.
That said, I'm really excited to see where you go with this! It reminds me of a mix between Legend of Princess and Chasm. I think I also see a bit of Momodora influence in there as well. Great work!
This game is one of the best retro metroidvania I've played. I really like the controls and the theme. This game has the feel I loved about Momodora, Hollow knight and lodoss war deedlit. I really hope the full game surprises me with diverse environments to explore and unique items to use during game play.
I love the movement, and even more I like the look of the player. I would prefer slightly less stiff acceleration and deceleration but otherwise I love it. It just looks *really* nice.
Wow I played a lot of itchio games. This is one of the bests! I never writed anything in the comments before and clearly this deserve positive review... But can you open the door leading outside? or this secret is a dead end.
This is one of the best games I've played! The game is really fun and addictive, the animations are extremely smooth. Incredible!
Here are what I want to see in the future: - Add some NPCs to the game so that the game feels more alive. - Add some use for the coins, they are kinda useless at the moment. - Add more enemies and bosses to make the game way more interesting and fun. - Add more things to interact with like doors,... - Add more areas.
By the way, after looking around for a while, I found a place leading to somewhere that has trees and moon, but the door was closed. Is there anyway to get out?
This is such a good game! The Sound design, character designs, enemies, physics, animations, art (OMG THE ART!), everything is so well polished and lovely! I wish it were a bit harder though, although it's just personal preference. Honestly, one of the best short demos I've played this year. I'm looking forward to this project!
God, the controls in this game are pure awesome. The design is great and I love metroidvania in general, so I'm definitly looking forward to the finished product. Oh, seems I missed out on the fact you can downward slash for damage and mobility, oops.
this game is amazing. i can tell a lot of effort went into this you even made it so the chains move when you zoom by them; its little details like that that make great touch. the enemies were well balanced and had a great design. i give it a 10/10 for a demo. i can't wait to see the full game. keep up the great work.
this is amazing! i am very excited for the full release! i think that the pogo downslash thing should bounce you up a bit more, and the big swinging blades i wish you could duck under that was my first thought for how to avoid them. the controls are very fluent and tight and it makes for some very good gameplay. also i reccomend making a steam page for the game so people can wishlist and stuff, i think it will get you alot of popularity! 9/10!
Just got done playing through the demo and Pavel Shibaev, if you're reading this, this was great.
It's also nice to see a solo indie dev make something cool like this, as I'm looking into being an indie dev myself at the moment. For the full game, please take your time making it.
This demo is amazing! As soon as it ended I was upset, I want more. Also I realized much later in the game play that the game is controller friendly and felt like a goober for not actually taking the time to read that. lol Overall I really enjoyed playing this game and am looking forward to a possible full game in the future. Great job Dev!
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Artwork is gorgeous and the game feels very nice so far. Keep up the good work!
This feels so good and I'd love to see more of it in the future.
Short and sweet! Glad to have stumbled to this page!
Great start! Some of it feels a bit slow, and attacking enemies from above doesn't really bounce so it hardly feels worth the risk, but I see tons of potential for a game right up my alley.
Any plans for the steam release?
Great game, I loved the gameplay, precise controls and super addictive exploration. congratulations!!! I hope to achieve controls in my game as precise as those in your game!
Hi! I'm a writer for GameRant and wanted to let you know that I've included Ruin Valley in an article on the best platform games on itch. I've included the article link if you wanted to give it a read, or you can find it on my twitter @Nyah_Payne. Had a blast playing! I really hope to see this made into a full game! You can bet I'll play it! Your demo well deserves its top three ranking alongside A Short Hike and Celeste! https://gamerant.com/itchio-best-platforming-games/
The game is really good.
The movements,sound designs,and especially the animations but the only critisism i have is the design of the map, it looks so flatty which in my opinion doesn't fit too well with the character, but overall great game!
Why is it that if I quit and then reload my dagger is suddenly gone? There doesn't seem to be any way to get it back either. If it weren't for that I'd say this game is lots of fun. The movement is very well done, the level design is good. I just wish I could have played it more than once. Kinda hard to continue without a weapon...
Edit: It wasn't that the dagger was missing, but that the keybindings seem to have arbitrarily changed when I loaded my game. Weird, since I had them set to default to begin with. Nobody else seems to have had this problem, and when I customize the keybindings, quit, and reload they are just how I left them, so I can't seem to replicate the glitch. One time thing I guess?
love it so much! so excited to see a full game!
great art style!
Really well done with the character movement! Maybe couple of improvements could be made in the level design part. But overall very well made..NICE.
Amazing game, cant wait for the full version
How can I reset my progress?
beat the game
This is REALLY good, I can't wait for the full game!
Played the demo and had a blast. The character is fun to control and is beautifully animated. The gameplay is tight, exciting and well thought out. I especially like the midair dash move. Overall very well done and polished. I only have two criticisms, both about sound effects.
- The sound of hitting enemies should be more impactful. The weak sound effect when landing an attack actually hurts the feel of the otherwise very well implemented combat. It just needs a little more oomph, like a loud thud or crack. If you want to take it even further, the killing blow could be even MORE impactful than normal.
- There should be some sort of sound effect for jumping. Doesn't need to be realistic, but it just helps sell the jump, even though it's already looks and feels very good. I think you could get away with using the same sound as the ground dash, but a unique sound would be best.
That said, I'm really excited to see where you go with this! It reminds me of a mix between Legend of Princess and Chasm. I think I also see a bit of Momodora influence in there as well. Great work!
the movement feels very good, i really hope that there is more environment and story once the full version releases
I cant wait to play full version
This is extremely well made, can't wait to see what this demo will grow into.
pretty much the best Metroidvania demo on this website
OH MY GOSH THIS GAME WAS SUCH A BLAST TO PLAY!
This game is one of the best retro metroidvania I've played. I really like the controls and the theme. This game has the feel I loved about Momodora, Hollow knight and lodoss war deedlit. I really hope the full game surprises me with diverse environments to explore and unique items to use during game play.
I love the movement, and even more I like the look of the player. I would prefer slightly less stiff acceleration and deceleration but otherwise I love it. It just looks *really* nice.
Wow I played a lot of itchio games. This is one of the bests! I never writed anything in the comments before and clearly this deserve positive review... But can you open the door leading outside? or this secret is a dead end.
It seems like dead end for now. Sooo... waiting for the full game :)
This is one of the best games I've played! The game is really fun and addictive, the animations are extremely smooth. Incredible!
Here are what I want to see in the future:
- Add some NPCs to the game so that the game feels more alive.
- Add some use for the coins, they are kinda useless at the moment.
- Add more enemies and bosses to make the game way more interesting and fun.
- Add more things to interact with like doors,...
- Add more areas.
By the way, after looking around for a while, I found a place leading to somewhere that has trees and moon, but the door was closed. Is there anyway to get out?
It seems like dead end for now. Sooo... waiting for the full game :)
:)))
i love this game, thanks for this magnificent demo!
I'm hyped for the complete version of the game
nice fun game. no complaints, I am waiting for more of this. its the perfectly simple platformer tat iv always wanted. thank you
This is such a good game! The Sound design, character designs, enemies, physics, animations, art (OMG THE ART!), everything is so well polished and lovely! I wish it were a bit harder though, although it's just personal preference. Honestly, one of the best short demos I've played this year. I'm looking forward to this project!
God, the controls in this game are pure awesome. The design is great and I love metroidvania in general, so I'm definitly looking forward to the finished product. Oh, seems I missed out on the fact you can downward slash for damage and mobility, oops.
Great movements, great animation, great mood. I like your design decisions. And it's so polished too! Congrats! Such a cool proof of concept
I really enjoyed the game!
this game is amazing. i can tell a lot of effort went into this you even made it so the chains move when you zoom by them; its little details like that that make great touch. the enemies were well balanced and had a great design. i give it a 10/10 for a demo. i can't wait to see the full game. keep up the great work.
Really good
If you put this on Xbox then I will buy it.
Hope for future Steam release! :D
this is amazing! i am very excited for the full release! i think that the pogo downslash thing should bounce you up a bit more, and the big swinging blades i wish you could duck under that was my first thought for how to avoid them. the controls are very fluent and tight and it makes for some very good gameplay. also i reccomend making a steam page for the game so people can wishlist and stuff, i think it will get you alot of popularity! 9/10!
Just got done playing through the demo and Pavel Shibaev, if you're reading this, this was great.
It's also nice to see a solo indie dev make something cool like this, as I'm looking into being an indie dev myself at the moment. For the full game, please take your time making it.
HOW CA I GET INTO THE waterfall i was struggled by the cross bar
This demo is amazing! As soon as it ended I was upset, I want more. Also I realized much later in the game play that the game is controller friendly and felt like a goober for not actually taking the time to read that. lol Overall I really enjoyed playing this game and am looking forward to a possible full game in the future. Great job Dev!