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absolutely incredible. I can't wait to see more. I really appreciate the arrow in the wall tutorial; I loved having an "a-ha!" moment when I figured it out

that's very nice :) thanks! glad you liked it

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I LOVE WHAT U MADE BUT IF I HAD TO SAY ONE THING I WOULD ADD/CHANGE IT WOULD BE AD A MAP OR MAP PICK UP FOR EACH AREA BECAUSE AFTER THE FIRST BOSS I GOT TO THE SPIKE JUMP PART DIED AND IT TOOK ME ABOUT 10 ISH MINUTES TO FIND IT AGAIN BUT STILL A GREAT DEMO AND CANT WAIT TO SEE MORE... ALSO IF YOUR CARACTER COULD BOUNCE UP WHEB U DOWN STRIKE AN ENEMY BUT OVER ALL GREAT... THANK U... HAVE A GOOD DAY OR NIGHT... THATS IT

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Very cool demo! The controls are indeed tight and it feels great to move around! I love the color palette and all the sprites and their animations. There were a ton of secret areas to find and it made exploring a joy! This project looks promising. Good luck with the rest of development!

Классная демка!
Невероятно крутой арт и анимации!

Большое спасибо! :)

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Amazing game. The gameplay is so smooth. Really impressive.

Thanks, was really cool to see someone else play the game haha

Kickstarter when? I mean I can give you money here and all that and I likely well when I finish the demo but there is something about the hype of a kickstarter

Unfortunately, Kickstarter is kinda unavailable in Russia D:

Oh. That is annoying. What about indiegogo? appently people have run that before?

I'll think about it

*nods* of course of course. It's a big deal.  if you just did it snapdash without research I would be worried. It has upsides and downsides  Whateve you do, I look forward to the game!

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Wow I absolutely love this game. I'm really excited to see the full version. The art is wonderful and the animations are really nice. I enjoyed playing it a lot and as a single dev this is amazing! The controls feel awesome and silky and it's overall very satisfying. Though I absolutely love it, I do have some feedback. :)

Great Features:

  • Responsive Controls
  • Great Graphics
  • Interactive Background
  • Physics Seem Correct
  • Realistic Bow System
  • Fun to Play (in my opinion)
  • Slow Implementation of Features

Things That are Up to You or I'm Not Sure About:

  • I'm sure you have a story planned, but if you add a good storyline it would really complete the game. It would also kind of lead you down the path you want and make it feel less of just a character on the screen.
  • Maybe having a little guide-character that shows you the ropes or really just says, "Follow me!" and fills you in with the story and history of the game. For example, a little wispy character who hangs around the characters top left area.
  • A map would be useful. I could see something like Hollow Knight's map system, but if you don't want an npc, you could have little bits of map pieces scattered around the map.

Features that Need to be Fixed or Modified:

  • Campfire animation starts standing and then cuts to laying
  • Need Key Binding 
  • Separate Battle Themes for Bosses
  • Settings Option (music, controls, etc)
  • Maybe a Health Bar for the Bosses would help
  • How the money reloads is also really broken. You can spawn by the campfire and instantly camp money

As for now, that's all I have! I think this is an amazing game and I honestly can't wait for the game to release. I'm excited for future updates and decisions and I'm cheering you on all the way! Hoped this helped, good luck!

Wow! Thanks for the review! :)

Most of the features you are talking about will certainly be in the final game, it's just takes a lot of time to code all these different menus, and I wanter to roll out the demo asap :D

And don't worry, there's certainly will be story and lore

Of course! I completely understand that you need time to slowly roll out the game, so I apologize if it seemed pointed. I'm excited to see what story you have in mind 👀

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I'd suggest a mac and linux build.

Tho, i can use wine but i guess it would be more convenient to have a official linux build.

(+4)

I loved this demo. Movement felt amazing. There were times I wish I could fall faster, maybe an option to ground slam of some sort? Anyways, the game is beautiful and minimal in all the best ways. I'm really looking forward to more.

(+2)

A way to slide faster when holding a wall would be interesting too. Maybe if we could hold down while touching the wall?

(+2)

Controls feel great. I was moving around with dash and double jump pretty naturally after only a few minutes. Also I felt like I was in control of weapons mostly, I think because I could shoot down while jumping, slash up, etc. Gave me a sense of autonomy as a player. 

Animations are also lovely.

Lovely demo.

Thank you! Lovely comment.

Does the dash trail damage enemies? It did in one moment, but I couldn't replicate it in another part of the level.

No, it doesn't.

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Great game!
Platforming feels really good, animations and backgrounds are awesome and combat feels responsive

I only wish that "double jump refresh" mechanic could see more use

Don't know if it is a bug but when player dies or closes the game all crates previously broken come back and it kinda creates infinite money

Overall tho I really enjoyed my time playing and I'm looking forward to updates or full release!

Thanks for the feedback! Glad you liked it!

Don't think breaking boxes and dying over and over again to gather 10 coins a minute would be an issue haha, but I might rework it later

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My feedback of the demo:

[What I liked]

+ Good animations and graphics

+ Good physics

+ Good button response

+ Plays great with controller

+ Apparently runs well on Linux with Wine

[What I’m neutral about]

+/- Arrow stock is accurate with real world, but now I can’t snipe my enemies e.e

+/- Can’t rebind keys

+/- Need external program to play with controller

+/- Maybe a map would be interesting to have? (dunno, really; some metroidvanias work well without maps)

[What I thought that were downsides]

- I couldn’t find any indications that there’s anything else to do after getting the bow, or how to do this something else if there is

Overall, seems pretty good already. Feels like Momodora 4 (which I love) but far less stiff (even better).

Can’t wait for more!

(edited because I messed markdown formatting “<.< )

(+1)

There is a controller support, at least on Windows, maybe there's some problem with Wine?

  • I couldn’t find any indications that there’s anything else to do after getting the bow

There is... it's just slightly hidden.

About controller: maybe? I also forgot my controller counts as generic, so maybe that’s an issue too. I’ll try on Windows later.

About the hidden stuff: I’ll try to look harder for it, then.

Thanks for the reply!

(+1)

Okay, thanks for the feedback :) Glad you liked the demo!

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