I'm not a huge metroidvania-style game fan but this was actually really fun regardless. Pulling the lever to open up the secret wall gave a a huge fkn dopamine hit btw 10/10 keep up the great work!
Great game! Absolutely delightful and can't wait to see more. The animations, gameplay and music just elevate the experience. I do hope that coins will be used in the game at some point since while it was satisfying to collect them, using them would potentially make it easier for the average player.
I absolutely loved the demo. When you're playing the game you can feel just how much care and effort was put into it. The only criticism I have is that the default controls scheme is a bit awkward and I've had momens when I mixed up the jump with a dash
Good movement! I found a bug where you can get crushed between a wall and one of those big moving blocks and softlock the game. Thankfully the campfires act as save points.
This game was an incredibly fun! The music was fantastic and the difficulty was at a perfect level! I struggles with the controls at first because I am clumsy on Keyboard and Mouse BUT! I pushed through and made it through the entire demo! Fantastic game!
This was super cool! I liked the gameplay alot, It was hard but different. I am so used to spacebar to jump lol. I could only imagine the lengths you can go with this game! For a solo dev I am so impressed and applaud your dedication
This was pretty good! I think the landing sound was a little loud, but I really enjoyed the audio design otherwise. The movement felt good and I liked how the demo introduced each mechanic/design idea.
I suspect this game is going for more of a precision platformer which I'm usually not fan of because I find them too frustrating. So I don't know if I'll enjoy the full game, but I liked the demo!
Also, I would not describe the art style as retro. It's a modern pixel art for sure. It's got all them frames! The art is really great. Not only does it look nice but it communicates the elements very well.
BROOO!!! YO GAME IS EPIIIIIIIC!!! This shit was literally better JUST THE DEMO! than somethin i'm playin that i paid full ass price on!!!! CONGRATULATIONS!!!!! AAAAAAAAAAAAAAAAAAAAA!!!!
I adore the movement in this game, I hope there can be more levels and content. The only complaint is the somewhat repetitive two bosses, but overall enjoyed it.
Loved the demo. Controls are great, art and animation especially are amazing, I think the skelleton is my favorite. People have made really good points in the comments so I wouldn't repeat them too much, looks like you know what you are doing and I don't doubt the end result will be anything but incredible :)
It was really fun playing an old style retro game like this, been a while since ive played one of them, so glad the controls are not like this anymore XD, we interesting to see where you go with this game with the combat, story etc
Feel free to check my video on the game if you would like to
The jump is so satisfying!! I don't know if it's the animation, the sound or if you have some magic inside the code. But it's so good! Although, the attack, jump and dash button being so close together, I got them confused especially at the beginning. Would have to play for longer to know if the problem fixes itself. But yeah, otherwise than button confusion the core mechanic is very neat
I love a good platformer. This one does not disappoint. The controls were very fluid and I really enjoyed the graphical style. Can't wait to play the rest of it. Great job!
I encountered a glitch while trying to get between the block moving up and the overhang. They are now stuck running backward in mid-air and have no collision with objects.
Overall though, I love everything about the game. The minimal color palette, the atmospheric movements, and the beautiful character animations.
of course this does not need to go for every game but I'd love to have a minimap this open a few possibilities like you could easily unlock it at first but it is incomplete and does not contain the whole map so you would have to explore the dungeon to complete it. yes I know it is a bit of a sidequest and could make the player go out of the main goal of the game but I think that if it is done just right, the gameplay would still be the same.
also I would like a lot for the player to have an idle animation because everything felt so 'vivid' when I was waiting for the correct time to jump but the player was just stale.
id also like if the button Z for jumping and upper arrow were swapped because for me at least it felt confusing.
so well I think that's it? keep up the great work and I cant wait for a full release.
Wow, this game is pretty good. There is always something new when the player progresses further throughout the game. I like it! I put this in my interest collection.
It's kind of funny how I was thinking of creating a purple-haired character for my Rewind Valley Mythology. Awesome job you did for your game. I love it 5 stars.
It's time for me to step up my games as well. xD ;)
This demo is perfect, the union of the character's abilities reminds others games, like ninja gaiden. Congratulations on your work, you're great developer.
Hi! First off: love the demo. The animations are gorgeous, and I love details like how there's a special jump animation for jumping out of a roll. It creates a great sense of fluidity to the movement.
I come from a background of speedrunning - particularly Ori, Hollow Knight, and Celeste - so my feedback will probably reflect a lot on those games. I don't mean to be arrogant enough to say I know what the game "should" be, and I assume you've thought of these things yourself, but I thought it would be worthwhile to say anyway.
The controls are extremely tight, but it's possible to have an Attack input eaten. If you press Attack twice, you'll start doing a combo, but if you delay it to the end of the animation of an Attack, you can press Attack and have nothing happen. It's just before you go back to an idle stance. It felt a little off.
It also feels a bit strange that Dashing off walls doesn't give you your Dash back like in Ori and Hollow Knight, but that's probably just cuz I'm very used to those games.
I know it's a very early demo, but, just in case it's not planned, a small idle animation would help I think. There's so much gorgeous motion everywhere else for the protagonist that waiting on the platforms felt a bit strange.
Only other minor things I'd say are that the sound for actually killing an enemy is a bit anticlimactic. I also got stuck on the arrow puzzle thing, but I see others commented that they loved the tutorial for it, so it's entirely possible I just missed that.
I want to reiterate that I really love how the game feels. It's very refreshing having a Metroidvania that frontloads so much fun movement (though I don't know if that's your plan for the final game of course), and chaining Dash Jumps together is real nice. The level design also seemed strong, with a good amount of hidden collectibles. The line of progression also had me consider multiple pathways, which I always enjoy.
Anyway, sorry for the incredibly long comment. I'm really excited to see more from this game!
Hey! Thanks for the review, I really appreciate it! Glad you liked the demo :)
There are 3 people already commenting on the attack getting eaten thing. It actually was a deliberate design choice, but it seems like I might have to change it at least a little bit since so many people find it frustrating. Oh well!
A friend of mine follow you on Twitter and recommended me this demo. I thought it was immensely fun to play, with great feedbacks, a top-notch responsivity on the controller and aesthetically very beautiful on the narrow pallete you choose (very well design as well on the layers of shadow and visibility).
A superb demo and can't wait to see more of your work.
The only feedback I can't give you is to easy the access to your pages, not only emphasize on the end of the demo. The begging was your hashtag on the bottom, i know, but I would create a pause menu option to disclaim the creators of the game. In this way a player at the middle of the demo run can checkout your work and social media. In the middle is a nice place to thought "Wow, this is really cool game! Who made it?", and allows players that not finished your game to consider follow you anywhere :)
I finally finished the demo! I got stuck on the same arrow-switch everybody has been stuck on. I think you need to make it look more like something that can be shot at, cause at the moment it's barely visible (even with the gif you posted on twitter I didn't understand right away there was a switch). I get that you want to keep it discreet to hide secrets, but in this instance on the main path you have to make it more obvious.
That was the part I kinda didn't like. Everything else is awesome! The controls are amazing, the animations and juice make everything pop and feel alive, the mood is great and well served by the color palette you chose... I can't wait to see how you're going to expand on that.
I'm currently making a similar game, and I'm definitely going to get inspiration from Ruin Valley!
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I'm not a huge metroidvania-style game fan but this was actually really fun regardless. Pulling the lever to open up the secret wall gave a a huge fkn dopamine hit btw 10/10 keep up the great work!
Great game! Absolutely delightful and can't wait to see more. The animations, gameplay and music just elevate the experience. I do hope that coins will be used in the game at some point since while it was satisfying to collect them, using them would potentially make it easier for the average player.
Loved it, hope it continue! :)
I absolutely loved the demo. When you're playing the game you can feel just how much care and effort was put into it. The only criticism I have is that the default controls scheme is a bit awkward and I've had momens when I mixed up the jump with a dash
Good movement! I found a bug where you can get crushed between a wall and one of those big moving blocks and softlock the game. Thankfully the campfires act as save points.
ok my play game bya gnys
my help you
hello gnys
这个游戏超赞,推荐!!
I really loved the game! can't wait to see the full version :)
Good luck with it
btw I did find a bug where the light from the player is offset to the left and sometimes colors don't work
This was pretty good! I think the landing sound was a little loud, but I really enjoyed the audio design otherwise. The movement felt good and I liked how the demo introduced each mechanic/design idea.
I suspect this game is going for more of a precision platformer which I'm usually not fan of because I find them too frustrating. So I don't know if I'll enjoy the full game, but I liked the demo!
Also, I would not describe the art style as retro. It's a modern pixel art for sure. It's got all them frames! The art is really great. Not only does it look nice but it communicates the elements very well.
Good luck!
BROOO!!! YO GAME IS EPIIIIIIIC!!! This shit was literally better JUST THE DEMO! than somethin i'm playin that i paid full ass price on!!!! CONGRATULATIONS!!!!! AAAAAAAAAAAAAAAAAAAAA!!!!
I adore the movement in this game, I hope there can be more levels and content. The only complaint is the somewhat repetitive two bosses, but overall enjoyed it.
Loved the demo. Controls are great, art and animation especially are amazing, I think the skelleton is my favorite. People have made really good points in the comments so I wouldn't repeat them too much, looks like you know what you are doing and I don't doubt the end result will be anything but incredible :)
It was really fun playing an old style retro game like this, been a while since ive played one of them, so glad the controls are not like this anymore XD, we interesting to see where you go with this game with the combat, story etc
Feel free to check my video on the game if you would like to
The jump is so satisfying!! I don't know if it's the animation, the sound or if you have some magic inside the code. But it's so good! Although, the attack, jump and dash button being so close together, I got them confused especially at the beginning. Would have to play for longer to know if the problem fixes itself. But yeah, otherwise than button confusion the core mechanic is very neat
I thoroughly enjoyed my gameplay. Hope to see more.
Beautiful game!!!!!
If you make another demo or update this one, please allow us to swap keybinds!
I'm so used to using X for slash and C for dashing it tripped me up a bit haha
But this game is very very nice, love all the hidden spots,
and I gasped when I realized I could dash upwards and downwards too
I love a good platformer. This one does not disappoint. The controls were very fluid and I really enjoyed the graphical style. Can't wait to play the rest of it. Great job!
I encountered a glitch while trying to get between the block moving up and the overhang. They are now stuck running backward in mid-air and have no collision with objects.
Overall though, I love everything about the game. The minimal color palette, the atmospheric movements, and the beautiful character animations.
holy moly, this looks fire
Very nice demo, clean art style, very nice use of the lights and calm music, perhaps I would change the music in boss fights. Looks very promising :)
I love it, end of story
So good! I can't wait to see the full release
of course this does not need to go for every game but I'd love to have a minimap this open a few possibilities like you could easily unlock it at first but it is incomplete and does not contain the whole map so you would have to explore the dungeon to complete it. yes I know it is a bit of a sidequest and could make the player go out of the main goal of the game but I think that if it is done just right, the gameplay would still be the same.
also I would like a lot for the player to have an idle animation because everything felt so 'vivid' when I was waiting for the correct time to jump but the player was just stale.
id also like if the button Z for jumping and upper arrow were swapped because for me at least it felt confusing.
so well I think that's it? keep up the great work and I cant wait for a full release.
Wow, this game is pretty good. There is always something new when the player progresses further throughout the game. I like it! I put this in my interest collection.
It's kind of funny how I was thinking of creating a purple-haired character for my Rewind Valley Mythology. Awesome job you did for your game. I love it 5 stars.
It's time for me to step up my games as well. xD ;)
This demo is perfect, the union of the character's abilities reminds others games, like ninja gaiden. Congratulations on your work, you're great developer.
Hi! First off: love the demo. The animations are gorgeous, and I love details like how there's a special jump animation for jumping out of a roll. It creates a great sense of fluidity to the movement.
I come from a background of speedrunning - particularly Ori, Hollow Knight, and Celeste - so my feedback will probably reflect a lot on those games. I don't mean to be arrogant enough to say I know what the game "should" be, and I assume you've thought of these things yourself, but I thought it would be worthwhile to say anyway.
The controls are extremely tight, but it's possible to have an Attack input eaten. If you press Attack twice, you'll start doing a combo, but if you delay it to the end of the animation of an Attack, you can press Attack and have nothing happen. It's just before you go back to an idle stance. It felt a little off.
It also feels a bit strange that Dashing off walls doesn't give you your Dash back like in Ori and Hollow Knight, but that's probably just cuz I'm very used to those games.
I know it's a very early demo, but, just in case it's not planned, a small idle animation would help I think. There's so much gorgeous motion everywhere else for the protagonist that waiting on the platforms felt a bit strange.
Only other minor things I'd say are that the sound for actually killing an enemy is a bit anticlimactic. I also got stuck on the arrow puzzle thing, but I see others commented that they loved the tutorial for it, so it's entirely possible I just missed that.
I want to reiterate that I really love how the game feels. It's very refreshing having a Metroidvania that frontloads so much fun movement (though I don't know if that's your plan for the final game of course), and chaining Dash Jumps together is real nice. The level design also seemed strong, with a good amount of hidden collectibles. The line of progression also had me consider multiple pathways, which I always enjoy.
Anyway, sorry for the incredibly long comment. I'm really excited to see more from this game!
I completely agree about the attack animation.
I feel like the dash thing is just different and it didn't bother me at all.
But am I alone feeling as if the bosses hurtboxes are bigger than they should be ?
Hey! Thanks for the review, I really appreciate it! Glad you liked the demo :)
There are 3 people already commenting on the attack getting eaten thing. It actually was a deliberate design choice, but it seems like I might have to change it at least a little bit since so many people find it frustrating. Oh well!
A friend of mine follow you on Twitter and recommended me this demo. I thought it was immensely fun to play, with great feedbacks, a top-notch responsivity on the controller and aesthetically very beautiful on the narrow pallete you choose (very well design as well on the layers of shadow and visibility).
A superb demo and can't wait to see more of your work.
The only feedback I can't give you is to easy the access to your pages, not only emphasize on the end of the demo. The begging was your hashtag on the bottom, i know, but I would create a pause menu option to disclaim the creators of the game. In this way a player at the middle of the demo run can checkout your work and social media. In the middle is a nice place to thought "Wow, this is really cool game! Who made it?", and allows players that not finished your game to consider follow you anywhere :)
Keep the great job!
This demo is amazing. I cant expected for the full game. Congratulations!!
I finally finished the demo! I got stuck on the same arrow-switch everybody has been stuck on. I think you need to make it look more like something that can be shot at, cause at the moment it's barely visible (even with the gif you posted on twitter I didn't understand right away there was a switch). I get that you want to keep it discreet to hide secrets, but in this instance on the main path you have to make it more obvious.
That was the part I kinda didn't like. Everything else is awesome! The controls are amazing, the animations and juice make everything pop and feel alive, the mood is great and well served by the color palette you chose... I can't wait to see how you're going to expand on that.
I'm currently making a similar game, and I'm definitely going to get inspiration from Ruin Valley!
a little gameplay. i hope i give all my support
Very cool demo. its very fun. Hope there is a story soon.
game is really fun and ı love the way you told us how to open secret doors using arrows. I hope there'll be a story too. Cant wait for the real game.