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Excellent!

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That Was Super fun! The movement was so smooth and the combat was enjoyable! Good luck with this project!

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What a fun time! Thanks so much for the experience. It's evident that you took a great deal of care to craft the atmosphere of the dungeons in Ruin Valley. The music is amazing: both peaceful and yet mysterious, which compliments the dungeon setting. I love the color scheme and the character design of the protagonist. It makes me feel like I could be playing this game on a Gameboy, and yet things like the animation of the water make the game feel very modern. The bottom line is that I think gamers of all ages and experiences can enjoy this game, and I'm glad that this is only a demo because I, like many others, would love to see more! I was questioning what was the point of collecting coins but I have no doubt that you will have answers to that in a future release of the completed game. Amazing job and keep up the good work!
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yay, someone appreciated the music! thank you very much :)

be sure that coins will certainly be of use in the final game!

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Just 1 thing, i love it :D

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I love how tight the controls are. how thigt and responsive the controls are. feels good, and how u do some cool and stylish things as the water movement and etc. very very cool, your project have soul. My suggestions Bellow; 

> the combat would be more fun with a fast 3 hits combo, which is different when done in the air (but nothing too floaty.) it would also be nice to throw enemies into the air when I attack up, also if the player had a bigger knockback when attacking an enemy below him (similar to HollowKnight) 
these 4 elements combined together. executed with fluidity and tightness as you program would make your combat even more interesting and fun. and last, dash and shot arrows to all 8 directions would be cool too.

the sound design is also very good and adds a lot to the gamefeel <3 but it would be nice to have something more interesting in the music. I really loved your project, you can feel it was done with care. I wish you to go even more further.

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Very nice and smooth controls, great job! This is some serious stuff, truly amazing!

The only thing I'm feeling a bit off is the sliding on the walls. I get some really cool moments when I'm platforming around the level and I feel like the wall slide is slowing me down too much. Maybe have it gradually pick up speed as you slide down.

Any who, great job, man! Love it!

Love the movement, feels great. Animations are clean. This is awesome! 

Pretty cute. Very smooth animations, the movements of the hero and enemies are pleasantly felt. I would like the environment textures to have more color and detail. And I want the music more fun. Atmospheric, yes, but depressing.
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I LOVEEEEDDD IIIIITTTT!!!!! It is a beautiful game, It´s not that hard but it is still challenging and it is really fun!

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A solid demo, very nice variety of dangers, maybe a bit too easy at times but if this dungeon is supposed to me the tutorial area then it makes sense. I can't wait to see more... those green fields outside, I wonder what creatures they have roaming on them. :) 

Incredible and dynamic gameplay, the game has just the right speed and mobility, a lot of fun to play, plus a challenging level design, simply wonderful, and that's still just the demo, I can't wait to play more

The quality of the game is crasy good :o I just played part of the demo and paused to come here leave a comment and make a donation. Keep up with the good work, I love it !

Thank you!

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Absolutely love this game, so much so that I've started speedrunning the demo!
Here's my best attempt so far, with more to come in the future

yes, more speedruns please!!! this is very cool! thanks for sharing ♥

i beat it! ^.^ super fun! (: very responsive controls I love it!

Hello, loved the demo. Is this a solo dev game? if not, who made the animations? best of luck finishing it!

hey, thanks! yes, it is

I love the game. Gameplay, scenery, design... perfect. Waiting for the full game.

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US here - this is incredible. i love having a double jump and a dash from the beginning. the arrows replenishing with melee attacks is nicely balanced. the artwork is phenomenal and the music matches the setting perfectly.

i am very excited for a full release of this game!

Friend this was one of the best games I have ever played. I wanted to contribute money, but at the moment I can't pay :(. But surely in the world as soon as I can I'll help with something. Hope you have a lot of success, hugs from Brazil :)
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This game is brilliant in almost every way. Let me start about with a few criticisms though. There is definitely a drop in performance when you load a save. I don't know if it's unoptimized reading of the file or something; but it's noticeable at best. At least for me, it might vary across devices.

The artwork direction was very good for this demo, I really loved the color pallet and contrasting hues and colors that you used. The main "brick" tile was pretty mundane after a while, I suggest making a cracked variant and spreading it across your rooms.

Overall, very fluid animation. It's definitely your strong suit. The satisfaction of landing a perfect movement combo feels really nice, but I think that the specific rules of movement were introduced a bit too quickly, maybe a bit more demonstration of how to preform an off-the-wall air dash double jump.

Not to say that these skills can't develop, but It would be more fun if these skills were taught earlier on. I haven't played through the entire demo, it's pretty hefty and generous. I will definitely keep an eye out once this game is available. Thanks for giving me and others a great experience, whether or not they liked it.

Thanks for the review!

Could you please tell me more about this drop in performance and how to reproduce it?

10/10 I love it. Juicy animations, good mechanics, just amazing.

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Great game, pretty solid, please continue, even a part of Brazil is counting on you

This game feel is something all platformers should have, at least for how satisfying it is to move around. The enemies are more or less fodder due to this, and so is a lot of the platforming, but I really look forward to what you do in the future.

The game controls well and has good flow. The level design was also pretty solid. I really enjoyed it.

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Dude, I loved your game. Kisses from Brazil

I'm also from Brazil

wow the good job making the character feel great to play. I can't wait to see what kind of platforming awaits.

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Got that 6 directional inputs for everything but bows which is fine in this demo. If you want more arrow direction have time move slower or if character is airborne make his descent slower. Custom Keybinds is necessary

after playing it again I regret saying what I said

This game is very smooth! Really nice animations on it! Really enjoy it! It is featured in my Top 5 of this Week!

Check my video!

That was a beautifully done demo. I cannot WAIT for the full game! The animations were incredibly polished, the movement was very satisfying, and the level design was well done.

The only critique I have is the controls. I would recommend Space be jump, Z be dash, X be attack, and C be arrows. I often found myself mixing up the two movement keys, jump and dash.

That's all :D

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Just came across a small bug, I ran into this little room with 2 hearts, this snake turret lowered me to 0 hearts in one shot.

Now I'm stuck in the running animation facing the turret, moving to the right veeeery slowly. Not quite sure what caused it, except I think the block may have been moving down while I narrowly made it inside the room.

If it helps, eventually I made it to the right wall, and when I passed the chain, it made chain noises. So collision is still on.

(+2)

you can go absolutely INSANE with the dash, its amazing

The animations are so fluid and alive, the music and the overall sound design are also really polished, and the gameplay itself it's super enjoyable and engaging.

I'm sure you've heard this hundreds of times already by now, but this game is absolutely incredible. Somehow in a twenty minute demo you've managed to create a more enjoyable gaming experience than any mainstream game I can think of. The artstyle is perfect, the controls and movement options are the best I've played, and I enjoyed every room. Even though it's still a demo, I know that if you do decide to turn this into a full game, it will become an instant indie masterpiece. Thank you for reading, and thank you for the incredible demo!

Can't think of much to say that others haven't already said, but Ruin Valley is a quality piece of work. Even as a short demo, it stirs up some exploration nostalgia and has some pretty tight controls going for it. Acrobatics that even I could have fun with.

Good job, dev. Keep it up.

I really liked this game! I've seen it a couple of times in Twitter before actually playing it. You absolutely NAILED the art style. It's "simple", but it's beautiful!

The music is cool, but gets a bit monotonous (since it's the same song over and over again). I like how the song has a low-pass filter under water.

I'm not a fan of jumping with Z, tho. I think the up arrow key would be a better fit. It's probably better using a controller, but I didn't have one at hand.

I'm excited about this game, and hopefully coins, upgrades, etc will make it even more exciting!

This demo has a beautiful art style and animations, and the exploration is really fun and I felt I couldn't put it down (at least until I had to go to bed). I personally would have liked for there to be more of that classic Metroidvania style of gameplay going back to previous areas to use your current powers to find new places to upgrade and repeat, but I feel that this game could (and should) do well in the future! Oh, and you should probably add a map system to the game if you plan on making it not so linear. In total what I played I loved, and I wish you good luck in finishing it later!

it's an amazing game it's fun and the moveset is cool and you can make cool moves with it also the art is realy good looking it kinda takes a while to get use to the buttons bug toverall i'ts a polished and a good game

I'm not a huge metroidvania-style game fan but this was actually really fun regardless. Pulling the lever to open up the secret wall gave a a huge fkn dopamine hit btw 10/10 keep up the great work!

Great game! Absolutely delightful and can't wait to see more. The animations, gameplay and music just elevate the experience. I do hope that coins will be used in the game at some point since while it was satisfying to collect them, using them would potentially make it easier for the average player.

Loved it, hope it continue! :)

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